Leaving Hoth with 3 caged wompas
Rhea suggests that they keep a close look at a dropship in orbit. No active communication detected
Leaving the system without incident, Thane managed to shave some time on the way back to Bespin with everyone giving the wompas giving a wide berth, except the helpers, Vekis and Daro who kept them under a close eye the entire time. Duncan watched the power levels in their cages.
Rhea gets in contact with Pollux to inform that the first part of the delivery (3 of 16) is in system and where they want their pets dropped off. The response is in the 200 level of the city.
Thane gives Shug a call for a status update on a secure channel.
Coming into the berth, a number of ‘rougher looking individuals’ are ready to receive the crates. Rhea heads out with Vekis and Daro. A large man approaches (Kavra, a big game hunter type), spends a few minutes talking about how amazing his gun Bertha is, and Rhea tries to flirt her way into getting a gun like his. Soon enough the wompas are unloaded and our intrepid crew head to Verpine after collecting Vekis’ armour.
In a display of triumphant astrogation, Thane manages to plot a course to Verpine in excellent time. Mid transit, alarms start going off in the cockpit. It appears that a motivator has blown somewhere in the ship and they can’t get back to hyperspace …but Rhea detects something in near space on the sensor system but hard to pin down. Duncan works on the scan while Daro and Vekis man the turrets.
In front of the ship is an asteroid field while behind the sensors keep bouncing around showing something mid-to large size which soon resolves itself to be a swarm of 4-6 grey painted stealth fighters that arrived attached to a hyperdrive ring that they have since left in order to attack. Daro makes short work of one before the others can fire. The remaining 3 get missile lock and fire. A total of 3 missiles hit in the first salvo. Before they can fire again Vekis manages to send another one spinning off into the black. Despite best efforts, a wing is blown off sending Zoe into a tailspin.
Using the force, Thane helps Duncan to focus and feel an unnatural calm, and he manages to fix the hyperdrive and Thane immediately punches it and the ship enters hyperdrive – without a target in the astrogation computer. Embracing the force, Thane realized that he has manually managed to pilot past multiple mass shadows, something that should be borderline impossible.
They come out of hyperspace still in a tail spin, Zoe informs Thane that they have a hull breach in engineering area, it is later discovered that vekkis armour was in the area and was badly damaged
Thane is able to bring the ship under control to begin repairs, but do not know where they are, Thane makes a micro jump to try to figure out where they are, Thane uses the force to gain some in site, barley missing a sun. Thane is able to do the impossible again, and pilots them without astrogation computer.
They make it back to the Roche asteroid field and are informed Shug is away but the ship is ready